Spring Nguyen |

Software Engineer and Technical Artist

Spring Nguyen

Software Engineer and Technical Artist

Welcome to my website! Here, I compile and detail my work and projects exploring different technologies,
mainly within real-time rendering.

My Portfolio

Space Zoologist

An educational simulation created to instruct biomedical students.

Colormancy

An online multiplayer dungeon crawler where you combine and cast different spells to paint the environment.

Tropical Fruit Match 3

A casual, relaxing match 3 game made over a weekend.

Metatope

An AR social media app using a single camera to perform full body tracking for recording and sharing videos.

Nijito

A rhythm game where you can switch between several rhythm gamemodes in the middle of a song for higher scores.

IAIDO

An RPS game made during a game jam to utilize Unreal Engine's graphics pipeline.

About Me

Hello! My name is Spring, and I'm a software engineer and technical artist with a passion for realtime rendering.

I enjoy creating shaders, VFX, and editing tools. I also love working with unfamiliar technologies and libraries. However, my passion lies in working on anything related to computer graphics. I have worked at the forefront of AR, making full body motion tracking accessible on modern smartphones. Currently, I lead the engineering team at Reality Check Games LLC.

I love cooperating with multidisciplinary teammates, but I am also a motivated self-starter that can adapt to different roles. I am currently based in Los Angeles, California, but I can excel in remote opportunities!

In my spare time, I work on smaller projects. The details of these projects can be found in my blog.