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Spring's Blogs

Welcome! Here you'll find my collection of blogs, ordered by recency. This page is meant to be a place for me to document my thoughts and findings on software development, so apologies for the bland webpage.

Tropical Fruit Match 3

October 14, 2023

Developing and releasing a casual match 3 game over a weekend.

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Curve Editor v2

March 14, 2022

Improving the Bezier curve editor.

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IAIDO

February 13, 2022

GGJ 2022 game experimenting with Unreal Engine.

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2D Bezier Curve Editor

January 16, 2022

A Bezier curve designing tool for use in Unity.

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Colormancy VFX

April 8, 2021

Making VFX for a spell-casting painting game.

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Shield Shader

July 17, 2020

The first foray into post-processing and GrabPasses.

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Water Shader

June 29, 2020

Basic water shader based on a heightmap.

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Pokemon Mystery Dungeon Shader

March 16, 2020

Remaking the visual style of Pokemon Mystery Dungeon DX.

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Arrow Shot Scene

December 2, 2019

Learning how to animate and incorporate shaders into a scene.

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Void Block Shader

June 20, 2019

Shader that came about the initial learning process.

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